
or it may be "killed the most" but still. The person who lost the most was the loser. Multiplayer actually had a "body count" mode where you picked an army set up and then went to war with your friends. Besides, who couldn't love the dwarves that threw molotov ****tails and the fact that terrain meant something (throwing up hill usually meant you're troupe was going to die due to the molly coming back). Your little group runs around fending off the lords of the enemy (the Fallen Lords, Watcher, the Deciever, Shiver, Soulblighter, Balor, and a few more I believe) and defeating them (duh!) The second one picks the thread back up with Soublighter trying to force the cycle through early, which allows the players to try and break it. Basic story is that every epoch is punctuated by a razing of the empires by a dark force. Veterancy meant something and the difficulty could be murderous sometimes. These were RTS's that were somewhat revolutionary, designed by Bungie they set it up so that units were limited (only got a set number for each level) and carried over. Myth: The Fallen Lords and Myth: Soulblighter. Took the good bits from the first one (which sold a TON because of the MGS2 demo that was included.) and improved upon them and removed the stupid bits. One of the few games to get Mecha combat right. Zone of the Enders 2: the Second Runner (or Anubis depending on your region) Going to throw in my perennials that I always put into these threads (well the one anyway)
