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It replaced Catalyst Missile support power in version 1.5.The gas cloud is so massive it even damages nearby aircraft. Infantry are mostly turned into Visceroids, who then automatically begin attacking anything nearby. Working similarly to its predecessor, the impact detonation causes decent damage at its target, and leaves a Tiberium gas cloud to damage anything in the area of effect. With the increased Tiberium deposits worldwide, Nod commanders no longer need to gather Tiberium Veins to develop such missile instead, as soon as a commander has constructed a Tiberium Chemical Plant, they can call in a Chemical Missile strike anywhere on the battlefield. Nod continues the use of the Chemical Missile in the Third Tiberium War. Once detonated at its target, it left a long lasting Tiberium gas cloud to further damage anything the cloud comes in contact with. It was launched from a local Missile Silo, and caused decent damage against most structures and units, often turning infantry into Visceroids. During the Second Tiberium War, Nod used special harvesters called Weed Eaters to gather Tiberium Veins in order to produce a Chemical Missile.
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